Conferences and Conventions

Flash Offerwall – Stay in the Game!

Posted in Conferences and Conventions, Enhance Game Experience, Flash Offerwall on March 12th, 2010 by tim – Be the first to comment

At the Flash Gaming Summit (http://www.flashgamingsummit.com) we rolled out the latest addition to our product suite, a native Flash offerwall. The news flash is that Flash developers now can monetize their games without having to take users out of their games.

Keeping users engaged with the game is a key concern of developers. With this release from Super Rewards, developers are able to avoid the jarring experience of taking users out of a Flash game, taking them to an HTML offerwall, and then requiring that they reload the entire application. Instead, users are kept in the game. Even more exciting, the monetization integration can be completed in less than one hour.

All of the features of our standard offerwall remain including the first offer management console with complete white and black listing functionality, the largest direct ad sales team in the industry with offices around the world, and industry leading yields.

As way of background, existing solutions were far from ideal. The most common approach has been to send users to a HTML offerwall. This requires users to leave the game and navigate to a new HTML offerwall. Once done with the wall, the user navigates back to the game which requires a complete reloading of the Flash file. The second, and less common, approach was to do a custom integration via XML. While this still provides the best end results, this path is significantly higher on development time. Keep in mind that with any of these integrations, users will still need to open a new window actually complete most offers as they are hosted on our advertiser’s website.

Full documentation can be found at http://super.kitnmedia.com/docs/FlashOfferwall_API.html with a demo live at http://super.kitnmedia.com/docs/FlashOfferwall_Demo.html (click “get more coins” to load the offerwall).

Contact your rep with questions, or give the team a shout at info@srpoints.com or 650-342-3496.

DiscoveryBeat2009 Success: The race is on……

Posted in Alerts, Conferences and Conventions, Gameplay Tips on December 9th, 2009 by Super Rewards Team – Be the first to comment

A few hundred people showed up yesterday at VentureBeat’s successful industry event, DiscoveryBeat2009, focused on application discovery in an age of noise.  Some of the event highlights include presentations by Zynga and YouWeb:

Bill Mooney, general manager of Zynga’s insanely popular social game FarmVille, offered his advice for social game developers. Speed seemed to be the theme uniting his different ideas. The social game industry is changing quickly and unpredictably, he said, and companies need to keep up.

“This space is much, much faster than a traditional space,” Mooney said, later adding, “A week is a month, a month is a quarter, and a quarter is a year.”

Read the full story on VentureBeat.com:
http://digital.venturebeat.com/2009/12/08/zyngas-tips-for-social-gaming-success-move-fast-play-farmville/

Peter Relan, Founder and Chairman, YouWeb, talked about his team’s success in incubating several social and mobile gaming companies. He announced the launch of Little Monsters, similar to the cross platform play that was launched by SpyMaster at http://playspymaster.com/, it allows users to play cross platform on Facebook, iPhone and the Web.

Check it out: http://apps.facebook.com/little-monsters/

The race is on…..stay tuned in 2010…..to see who will lead with speed!


Jason Bailey, Super Rewards Founder, Invited to Speak at ICON2009 in Korea

Posted in Conferences and Conventions, Uncategorized on November 30th, 2009 by Super Rewards Team – Be the first to comment

Hundreds of video game makers, including star U.S. developer Activision Blizzard Inc., gathered Thursday to unveil their latest games at South Korea’s largest electronic gaming expo, G-Star 2009. This four-day event was kicked off in Busan and coupled with one of the top global gaming conferences, ICON2009 (International Content Creator’s Conference).

Jason Bailey, founder and former CEO of Super Rewards, the largest virtual currency monetization platform for online games and virtual worlds, was invited to speak at this prestigious conference where he shared his insights on future trends in online games.

Jason Bailey

Jason Bailey

G-star divided its online game zone into four themes — massive multiplayer online role-playing game (MMORPG), first-person shooter (FPS), action and casual games. New game technologies using devices, such as Internet-based TVs and smartphones, were also showcased at the event. One of the event highlights was Blizzard’s unveiling of their playable version of Starcraft II, the industry-leading strategy game.

Over 200,000 people were expected to attend, with 199 companies from 21 different countries participating in the show.

Korea Gaming Market Statistics:

  • Korea’s Game Market in Y2008 – 5.6T (Won) = CAD 5.181B.
  • Korea’s  Game Export overseas reached $10B
  • Korea’s Online Game Export: $1.9B. (40%  higher than Y2007)

Julie Craft Streaming LIVE on MashChat with Ben Parr

Posted in Conferences and Conventions, Press Releases & Media Coverage, Uncategorized on November 17th, 2009 by Super Rewards Team – Be the first to comment

Julie Craft, VP at Super Rewards, was an invited guest on MashChat to discuss innovation in Social Media with host Ben Parr.  Marsha Collier, well-known author, radio personality and educator specializing in technology and e-commerce, was also an invited guest and together they wowed the influential online community with tips and trends happening real-time in social media.

Super Rewards Invited to Speak at Innovate09

Posted in Conferences and Conventions, Press Releases & Media Coverage on November 12th, 2009 by Super Rewards Team – Be the first to comment

Super Rewards continues to strengthen its industry leadership position within the social media and virtual currency monetization space.  Super Rewards announced its deeper partnership with PayPal last week at PayPal’s Innovate09 event through the integration of PayPal’s platform X API, the world’s first truly global open payments platform. This integration will enrich the Super Rewards’ leading virtual currency offer platform to provide an even better user experience.

Julie Craft, Vice President of Public Relations and Marketing at Super Rewards, was invited to speak at Innovate09 on a panel discussing the progression of innovation in Social Media, along with the following esteemed industry leaders:  Andrew Shepard, VP of Hi5, Edwin Aoki, fellow and head of AOL Developer Network, Marsha Collier, author of eBay for Dummies, and Robert Goldberg, SVP and Business Operations at Zynga.

Read the press release about Super Rewards and PayPal partnership online:

http://www.marketwire.com/press-release/Super-Rewards-1070286.html

Visit PayPalX online:

https://www.x.com/index.jspa

Raffle Prize Winner at the PayPal X Innovate 2009 Conference

Posted in Conferences and Conventions, Uncategorized on November 9th, 2009 by Super Rewards Team – Be the first to comment

Congratulations to Ori Zaltzman, founder of utvee, for winning the Super Rewards Raffle at the PayPal X Innovate 2009 Conference!

Super Rewards’ Top 10 Key Takeaways - Virtual Goods Summit 2009

Posted in Conferences and Conventions, Gameplay Tips on November 5th, 2009 by Super Rewards Team – Be the first to comment

There has been a great deal of conversation the last several days in regards to the closing session at the Virtual Goods Summit. Super Rewards wanted to take a couple of minutes and highlight some of the other content that was discussed.

We will continue to work to drive the highest quality offers for the consumers who have come to love social and online games.

1. Virtual Goods Industry Booming – the industry is on track to be a $1B US industry with new participants from all over the world. It was encouraging to see that the VGS University had sold out educating hundreds of brand new developers who are thinking about entering this lucrative space. The IMVU team all got MoHawks for reaching $2M a month in revenue – sign of good times!

2. Emersion of New Industry Jobs – In its infancy many developers were flying solo and working out of their bedrooms, and now that the industry is flourishing we are seeing more and more individuals turning to incorporation and building out more sophisticated teams to take their social games to the next level. Some of these new titles include Virtual Economists, Game Analysts, Mobile Mavens, Virtual Goods Designers, Game Producers, Marketplace Managers, Platform Integration Specialists and Social Network Monetization Directors.

3. Virtual Currency Monetization Model Continues to Flourish – The model has been proven with month over month sustainable growth for more than two years now. Super Rewards was a pioneer in this industry in mid 2007 and now the marketplace is flooded with new entrants. Competition is a valuable motivator for all four of our customer sets, including advertisers, publishers, consumers and platform partners, because it is forcing all providers to focus on the key metrics of maximizing lead quality, user experience, monetization performance and ROI. We believe that only the ones that can truly excel in all four of these areas will be around at the 4th annual VGS.

4. Economy Balancing is Key – real world economists are having a hard time understanding why the same principals do not work in the virtual economies, but this VentureBeat article does an excellent job of summarizing the differences and why virtual economies are thriving: http://venturebeat.com/2009/10/30/why-virtual-economies-defy-the-rules-of-your-old-college-textbooks/

5. Industry Consolidation – This was one of the hottest topics at the event, in terms of who is buying who, which game giants are looking to acquire smaller game developers and at what price, and of course, the never-ending merging payment providers, who are all looking to leverage global strengths through consolidation. We believe this is only the beginning and there will be more consolidation as the industry matures and the time-to-market advantages will result in more acquisitions.

6. International Expansion – This will be the focus for 2010 and beyond as we see more Asian and European social networks grow with international developers jumping into this space, along with the development of more sophisticated tools to support language naturalization and global monetary conversions. Super Rewards is taking the lead by opening advertising sales offices around the world to focus on delivering localized direct advertising. This will make a huge difference by delivering a more relevant and personal user experience resulting in a higher ARPU for developers and better ROI for advertisers.

7. Social Graph Sophistication - Social network users are becoming savvier with vast and wide interests and preferences. The leading application developers are actively monitoring their user preferences and are taking great strides to accommodate them by creating a database of massive virtual goods inventory and offering unique selections at a range of price points that are targeted to specific users. Super Rewards is helping developers to achieve this goal by delivering direct and unique localized advertising offers utilizing our proprietary targeting algorithms.

8. Multivariate Testing and A/B testing is becoming more commonplace. In the early days, developers would pick a number out of a hat to set their exchange rate, but now developers are quite educated and understand the significance of testing to maximize their overall performance. They are investing in technology and partnering with Super Rewards and others to set up accurate testing models to better understand their user behaviors within various scenarios. We encourage developers to build testing technology into their actual game design for continuous improvement of the user experience and to maximize ROI.

9. Product Innovation – 2008-2009 was all about how fast a developer can re-skin a popular game title, but we are now starting to see a trend towards market differentiation with a more intense focus on product innovation. We are encouraged by the growth in sophisticated Flash animation, multi-dimensional story lines, in-Flash payment systems, and unique virtual goods inventory.

10. Diversification – At Super Rewards, we partner with thousands of game developers who have built wildly successful games and their focus has increasingly turned to product innovation and platform diversification. More and more developers are coming to us for advice and assistance in helping them port their games to other social networks, such as MySpace, Hi5, Bebo, etc., along with porting to the iPhone and other mobile platforms and even to building out their own stand alone website or gaming portal. This strategic maneuver is a great way for game developers to have more flexibility and control over their own destiny.

Please contact info@srpoints.com if you would like to talk with a Super Rewards consultant about any of these topics or to learn more about how we can help take your game to the next level!

Super Rewards at SNAP Summit: FailCon ‘09

Posted in Conferences and Conventions on October 26th, 2009 by tim – Be the first to comment

To designers and developers, SNAP Summit: FailCon poses this question: “What’s gone wrong and did you fix it?” A compelling question from an unusual conference. It focuses on mistakes, challenges and failures. But it provides answers with an impressive list of speakers and panel participants. The goal? To offer practical and actionable advice on how to build a great customer experience, how to avoid common start-up mistakes, and how not to build a social application.

Be sure not to make the mistake of passing up this conference. It’s a one-day event that takes place in San Francisco. Come see us there. As a sponsor, we’ll be one of the exhibiting companies. Hope to see you there!

What: SNAP Summit: FailCon (http://www.snapsummit.com)
When: Oct 27th
Where: Hotel Kabuki, 1625 Post Street, San Francisco
Who: for designers, developers, investors, founders, entrepreneurs

Join Super Rewards at the Virtual Goods Summit and Come to Our After-Party on Oct. 29th

Posted in Conferences and Conventions on October 23rd, 2009 by Super Rewards Team – Be the first to comment

Super Rewards is headed to San Francisco on Thursday and Friday, Oct. 29-30, for the Virtual Goods Summit. This two-day event focuses on the emerging market opportunity for virtual goods and economies. Super Rewards is a sponsor of the event, and we will be exhibiting on both days of the show with a table, giveaways, and a grand prize drawing. Our Vice President, Adam Caplan, is speaking on a panel: “The Payments Landscape – Virtual Goods Payment Options.” You won’t want to miss it, and you won’t want to miss our party!

Come join us for the official After-Party on Thurs, Oct. 29th, from 6:30 – 9 p.m. The party will be held at ThirstyBear Brewing Company.

Party Invitation Available at Summit

Bring your VGSU or VGS badge to get in for a fun night of free food and drinks. Come taste some of ThirstyBear’s famous beer blends to see which you like best, and challenge a friend to a game of pool or darts. The location is 661 Howard Street, just a few blocks from the Westin.

The Virtual Goods Summit is going to be a great event. Remember to bring your registration badge to get into the Super Rewards party. See you there!

Super Rewards at Engage! Expo in San Jose

Posted in Conferences and Conventions on September 30th, 2009 by Super Rewards Team – Be the first to comment

Last week hundreds of people within the gaming industry descended on San Jose for Engage! Expo, a two-day event focused on increasing user and consumer engagement within gaming communities. The event pulled together many of the leaders in the gaming space with viewpoints from many angles - social gaming, mobile gaming, MMO’s, Virtual Worlds, and traditional household brand names as well.

Super Rewards had a team at the event and was able to provide valuable information about the growth within the virtual currency space, the benefits of this kind of solution, and how an organization can create an ongoing revenue stream. Offers-based systems and virtual currency platforms were one of the hot topics of the event as panel members on both days were asked over and over: “How can I make money with my game or application?” This just goes to show that virtual currencies are one of the biggest ways a gaming company can create a significant revenue stream for their properties while maintaining the quality of their brand.

We saw many familiar faces at the event and got to speak with many new publishers as well about the capabilities of our platform. Those discussions spilled over into the official after-party sponsored by Super Rewards at the Loft Bar and Bistro a few blocks from the San Jose Convention Center on the first night of the event. All those in attendance had a great time mingling with the SR team and engaging in discussions with current customers and prospects about the effectiveness of our monetization platform.

Join the Super Rewards team next at the New York Games Conference happening this week (http://www.nygamesconference.com) and again at the Virtual Goods Summit at the end of October in San Francisco! (http://www.vgsummit.com)

Super Rewards Publisher Sales team

Super Rewards Publisher Sales team

Mingling at Loft Bistro

Mingling at Loft Bistro

Super Rewards Publisher Sales team

More Mingling at Loft Bistro